Thoughts on Comics I Bought on 8/27Air #1 – I like the subject matter, but i'm not sure i like the story. I think i'll like the two main characters when we get to know them a bit more. There are some things that didn't quite work for me.
Blythe gets talked into things far too easily. This is an action/intrigue story, though, so that can be ignored to a degree, b/c we all want to get to the cool stuff.
Midway through, Zayn tells Blythe that “they” (whatever organization he works for) have *suspected* someone of being a member of the Etesian Front. They “suspect”? These Etesian idiots have identifying tattoos on their right hands and hand out business cards advertising their supposedly covert activities. You shouldn't have to suspect when your target reveals his allegiance to the world at large.
The Etesian Front wants to hijack some planes so they can have their own fleet with which to “patrol the skies.” Again, these guys prove their stupidity. 1. These planes will be shot down. You can't just fly a big passenger jet around without the local military noticing. 2. Where will they land? 3. If they can't afford to buy their own plane, how can they afford to maintain it? 4. How does having a passenger jet enable someone to “patrol the skies”? Will they fly up next to another plane and mindread everyone on board to see if any of them are terrorists? Suppose they find out terrorists have taken over a plane. Assuming they can catch it, what will they do? Ram it? Are they going to outfit their plane with weapons? That raises the money issue again, and will get it shot down quicker.
Hopefully these Etesian Front mooks are not going to be an ongoing part of the series, or they'll get a lot more credible.
Blue Beetle #30 – Yet another issue that proves the value of a good supporting cast and a well-developed setting. The bit with Paco's family is great. Anubis and Devil Dog are amusing. Sturges is doing a good job so far. This is the most well built superhero series in years, and Sturges seems to understand this. He's exploiting its strengths and slowly adding complimentary elements of his own. Albuquerque is awesome.
Jack of Fables #25 – It's cool to see this particular story moving ahead. The problem is, the Western story interrupted this one several months ago, and it's hard to just jump back in. For instance, i had totally forgotten that the Book Burner had entered the Mundy world. Weren't his followers zombified before? But here they aren't. So why are they following him? See, now i have to dig out my old issues and re-read them. Or, more likely, i'll just read something else and sort of write this series off until a new story kicks in. This actually makes me think of dropping this series, which, considering how much i love the world of Fables, is extreme. But if the monthly is going to be this mixed up (of course the trades will have the stories collected in the correct, rationale order), why should i stick with it? (This happened with a previous story, too—i think it was the Vegas/Lucky story? Again, i'm not going to dig through my back issues.)
Jonah Hex #32 – Palmiotti & Gray have made some kind of artform out of the 22-page comic story. With them (at least on Hex), it's like one of those constrictive poetic formats that ekes out a special kind of beauty with its limitations. Reading this story, i was convinced that it was going to be a two-parter, b/c i couldn't see how it would be resolved in the last couple pages, but it was, and it worked very well. It reminds me of the stories on “Have Gun Will Travel”, which are also incredibly tight, economical yet rich with characterization, and which deftly utilize the familiar elements of the Western without slipping into cliché.
This issue's story is a tale of revenge, but revenge that takes a circuitous route and transfers from one person to another. Hex, as so often happens, is drawn in against his will, but once drawn in, he owns the situation, regardless of the odds against him.
Jordi Bernet is an amazing artist. Movement, depth, personality, tone: all the elements of great comic art and storytelling are here. I can stare at these pages for hours. Look at the panel at the bottom right of page four, where three characters are in profile. The senorita's profile is a couple of smooth, curving lines. Her brutish husband is a series of craggy, unharmonious protrusions. Hex's profile is all straight lines and sharp angles. The artist tells us what these people are like by the types of lines used to depict them.
On Friday i watched some episodes of Deadwood. Several times i was reminded of Bernet's art by the lines and shadows on the TV screen. Quite often the abstract elements of cartooning capture elements of reality more strongly than other styles of art. (Not that Deadwood is strictly “real”: it's carefully lit, etc. and at least parts of it are altered in post-production to get that sepia-toned look; but it's still “realistic”.)
Justice Society of America #18 – Johns is working on themes that he's worked on several times before. Unfortunately, IMO, he's never given them a satisfactory conclusion. Gog is going around making things “better.” That's fine until his idea of “better” comes into conflict with other peoples' idea of “better.” The question is, when do attempts to better the world according to one's personal convictions change from heroism to villainy? Professor Zoom wants to make heroes “better” by putting great challenges in their paths. Black Adam wanted to make the world better by being merciless towards villains. Johns usually does a good job of showing us how following these strong convictions uncritically can cause harm. Where his stories fall short, IMO, is showing us the better alternative. The heroes who oppose the extremists have the most vague, and seemingly simplistic, rationales: “we don't kill,” “you've crossed the line,” “we uphold the law,” etc. I assume he thinks that Jay Garrick is right and Black Adam is wrong, but while his stories convey very well what Black Adam is thinking and feeling, i've very little idea of what forms Jay's convictions. So the bad guy ends up being the sympathetic figure, and the hero just represents a status quo that is unconvincingly portrayed as morally superior.
In this issue, Jay stops Hawkman from killing a soldier who had been attacking unarmed villagers. Fine. Heroes should avoid taking lives when at all possible. They can find a better way. Later, Gog turns some other, similar soldiers into trees. He pointedly says that he doesn't kill. (This is how Johns' theme is a bit different from how it's worked out before; generally his morally tainted characters indulge in cinematic hyperviolence.) Jay and some other JSAers think this is suspect. Is removing their humanity really different from killing them? By the end of the issue, it's clear that the JSA is going to be split between those who think Gog is doing good, and those who think he's going “too far.” In all likelihood, by the end of this story, those who sided with Gog will realize they were wrong, and be somehow tainted by their mistake. However, if this story follows the pattern of Johns' previous stories, we won't have any clear idea of why the anti-Gog JSAers are right.
Maybe they are right. I would have problems with superpowered beings dishing out “justice” as they saw fit. I have problems with ordinary humans in the real world doing it, regardless of who they are. In the real world, i'm skeptical about anyone or any organization, legal or vigilante, dishing out “justice.” It's a complicated world and mistakes are easily made, even when those involved have the best intentions (which is too often not the case). But this is a superhero story. It's in part a morality play. If it's going to be satisfying, the good guys' case needs to be made. It's not enough to know that they stopped someone else from “going too far.” What's far enough? What do the good guys believe in? What are they fighting for? If they're simply fighting for the status quo, for moderation...well, that's not exciting or inspiring.
This kind of story also undercuts the fantasy of superheroes, and maybe makes them unworkable. It inevitably raises questions like, Why aren't the JSA doing something about these atrocities going on in Africa? They can't bother to face these problems until a stargod goes on walkabout? Sorry, Africans, but it's not strictly ethical for us to use our superpowers against normal human soldiers, so just get used to the atrocities? Now i'm wondering why the JSA isn't doing something about Darfur. If their concept of superethics won't let them intervene in situations like that, what good are they? This is the danger of introducing too much realism into an otherwise traditional superhero story. The good guys maintain idealistic morality while their world becomes increasingly cynical—and the cynical elements are given far more attention and depth than the idealistic elements. So the heroes become more simplistic and unsympathetic as their world gets more complex. It's the same thing that happens when Batman resolutely refuses to deal realistically with the Joker, while the Joker gets more and more deadly, or “realistic.” It ends up making Batman look like an incompetent fool who can't, or won't, prevent the Joker from slaughtering hundreds or thousands of people. The superhero genre falls apart.
Now, it might be interesting to read a comic about a superhero who does deal with more realistic threats. What would happen if a superhero decided to “fix” Darfur? What would altruistic heroism look like in the real world? What would be the results? That could be a very compelling story. But that's not what's going on in these comics. These comics only ask “what if fantasy heroes were in a real-er world?” not “what if real heroes were in the real world?” and i find the incomplete story uncompelling.
So my appreciation of this story is of a puzzle: how are these pieces going to fit together? I wonder if that's enough, given all the other things i could be reading?
Legion of Three Worlds #1 – It's cool to see the old Legion again. I really enjoyed the LOSH during the “Great Darkness Saga” era. I'm assuming that this story ignores the “Five Years Later” stuff? It doesn't seem like Earth has been blown up. Anyway, it's cool to see these characters again. But in the end, it all feels like set-up. So this story is going to tell us how there are multiple Legions. It looks like the answer is “they're from different Earths in the multiverse.” Okay. We all could've guessed that. In former times that would've been explained in a few panels. What's going to happen when this story is over? Will the current Legion series go away, and a new one focusing on the old Legion start? Will the new Legion continue in its own book, or will we have yet a newer Legion which merges the previous versions? What's the goal?
Superboy Prime isn't quite as annoying here as he has been in the past, b/c he's being played more for humor, but i'm sure he'll be mutilating people again by next issue. And why must he be redeemed? Maybe i'm being unenlightened here, but i'd rather see this mass murderer (he's murdered entire planets) be punished than redeemed. How do you pay your debt to society for murdering billions of people, then become, i assume, a hero that the reader will be expected to cheer for? I can't see that working.
Madame Xanadu #3 – I wasn't expecting to move on from the King Arthur milieu so soon, but i'll roll with it. Here's where Nimue gets her more familiar name. I'm confused about what type of creature she is, though. She's of the “ancient folk”. I'd assumed that was something like Faerie, but maybe it's just an older breed of human that's more in tune with the arcane? Anyway, i'm still digging this comic, despite those uncertainties. Hadley continues to rock on the art, too. This one is still building, but so far, so good.
Trinity #13 – This series has developed nicely into hi-octane superhero adventure. This time we see Superman, utilizing the traits bleeding over from Wonder Woman and Batman, dominate the big three of the CSA like never before. He gets downright scary in places, like when he debilitates Ultraman with super-speed jabs to multiple pressure points. All the while Enigma, watching from the anti-trinity's lair, freaks out that the “balance” of the anti-matter Earth is being disrupted by Superman's success. That guy is becoming the most interesting character. He's got a mystery, he's clearly thinking farther ahead than anyone else (and has planned longer), he's got cool superscience gadgets and a very cool, weird science, floating-head, space-based hideout. And he must be very formidable if he's managed to operate independently (as far as we can tell) on the CSA's anti-matter Earth for some time.