Showing posts with label Madman Atomic Comics. Show all posts
Showing posts with label Madman Atomic Comics. Show all posts

Thursday, August 21, 2008

August 21st, 2008

It was a slow week for me, but i had a hankerin' for comics, so i picked up some things that weren't new or on my list.


Lucky Vol.2 #1 - I read part of an interview with Gabrielle Bell on The Daily Crosshatch, and liked some of the samples i found online. I haven't finished reading this one, partly b/c i read comics until i couldn't stay awake last night, and partly b/c it's got a lot of content. It's all six-panel grids with plenty of text. That's cool by me. So i don't have much to say about this one except so far so good and i like the use of blacks on the page.


New Tales of Old Palomar #2 & 3 - I told Chris that Gilbert Hernandez's stories are more depressing than Jaime's, but that's not the case here. (I'm not sure it's a fair comparison anyway; it's just that the later Palomar stories in the Heartbreak Soup trade i read had some pretty bleak moments.) If you don't know what Palomar is, it's a small town in an unspecified area of Central America (i think of it as a small island nation on the Pacific side of Central America, but can't remember if that's accurate). Moreso, it's the home of the characters who populate Gilbert Hernandez's stories. It has a lot of the familiar aspects of small towns in fiction: everybody knows everybody, eccentric characters, childhood adventures become the stuff of legend, etc. But it has a mystical side, too: ghosts and witches are real, and the ancient stone statues outside town have a magical presence. Mostly it's the sum of its inhabitants, whom Hernandez endows with remarkable humanity. They feel like real people, for good and ill.
Having read the first Palomar stories will help you recognize some characters here, but i don't think it's necessary. Each of the stories here are self-contained. In #2, some of Palomar's boys get kidnapped by some weird people in unitards who speak an unknown language (it's rendered as a bunch of hashes, kind of like Woodstock's word baloons in Peanuts). It falls, as usual, to Sheriff Chelo to rescue the boys, and she gets into quite a scuffle with the weird people. #3 has two stories. In the first, firecracker Tonantzin is haunted by the Blooter Baby. To get rid of it, she consults with the local "witch" (who has cool Ditko-Dr. Strange windows in her house; there's a lot of Ditko influence in los bros Hernandez' work, which is awesome). It works, but the result is a bit different than you'd expect. The second story sees the return of the hash-mark-speaking people, and their rather gruesome revenge on Chelo. These stories emphasize the otherworldly aspects of Palomar. There's more focus on being imaginative than on being dramatic, which is cool by me. I really liked these.
New Tales... is in Fantagraphics' "Ignatz" format, which is oversized. I thought i wouldn't be buying these b/c i think they're kinda pricey, but, well, they're really pretty, and i enjoyed them, so i guess it was a good buy afterall.


Trinity #12 - There's a lot of action in this one, and some character development/clues about Enigma. I'm curious to see what's up with these weird powers John Stewart is manifesting. And hats off to Busiek and Nicieza for packing plenty of story into each half--maybe that's part of what i like about this, that it moves at a pace a bit more akin to the stuff i grew up with. Is Madame Zodiac a new character? It seems like i would have heard about a mystical woman living in Gotham.


Madman #10 - It's the least experimental, but most solid issue of the series. A lot of events of the last several issues are in clearer focus now. I really like Haley and Whelworne. I feel like the Madman story is moving ahead again. I know that Allred will do some more experimental issues, and i'll probably like them (varyingly, of course), but it's really nice to have a more "traditional" issue like this (and hopefully we'll see some of those experimental things woven into, and enhance, "traditional" issues). Also, the first letter on the letters page, from a Kat Roberts, echoes a lot of how i feel about comic art. It's always encouraging and refreshing to know that there are kindred comic souls out there.

Sunday, June 15, 2008

Short, Sinus-Problem-Impaired, Reviews for Comics of June 11, 2008


Local #12 - Local reaches its destination at
last, as Megan returns to her deceased mother's house in rural Vermont. At first read this issue didn't work as well for me as previous ones, but that might be the bug i've come down with, so i'll read it again later when my head is clearer. Ryan Kelly's art remains awesome.


Wonder Woman #21 - It dawned on me while reading this one that there was a Beowulf series from DC back in the 70s. That explains why he isn't like the real Beowulf. I'm liking this arc, but i'm a sucker for the sword & sorcery, so YMMV. Wonder Woman has a flying clamshell vehicle? She borrowed it from Venus, i reckon? While it's kinda cool to see a new version of Nemesis, i'm not keen on the DEO portion of WW's current status quo.


Madman Atomic Comics #9 - I think i'll enjoy this series more if i stop expecting it to be the adventures of Madman and friends, and instead accept that it's Mike Allred's Experiments In Making Comics featuring Madman and friends. This entire issue consists of two-page spreads that follow a battle as it moves down a street in Snap City. Imagine a movie filmed entirely with one camera on a track rolling from left to right, and that's a close approximation. It's cool that Allred makes it work, but the story isn't very interesting.


Wildguard Insider #2 - The first story stars Lillyhammer, who has a fun punny name, and i don't generally like puns. I don't know the background referred to here, but it' still fun, and Todd Nauck's art is attractive. Btw the deal here is that the team called Wildguard is the result of an American Idol type TV show for superheroes. I got this series b/c i'd wondered about the previous Wildguard comics but never bought them, and this has turned out to be a good primer/introduction to the characters. There are a handful of short stories here, focusing on different characters. Some of these heroes made the final team, others didn't. Astro-Girl is like a younger, female-r version of Adam Strange. Power Temp superheroes part time. (Joey Mason's art on PT's story is great.)


Green Lantern Corps #25 - Less Mongul = better GLC. The origin of the black mercys is cool. Mother Mercy is all lovecraftian-looking, which is more cool. This story explains why the black mercys' powers are different here. Not a bad issue, at all. Gleason's excellent art makes even the grody bunch-a-corpses scenes engaging. Here's hoping next issue begins with Mongul's head exploding, and a new, interesting villain taking his place.


Trinity #1 & 2 - A promising start to a weekly series that apparently will be thankfully free of constraining continuity concerns. Busiek gets the characters right in every scene, and conveys everything clearly to the reader. Bagley's art looks maybe even better that his Ultimate Spidey stuff.

#1 - Cosmic stuff with screaming faces made out of nebulae: could any of this be related to the JLA/Avengers and Busiek's JLA run that followed it? That face doesn't look like Krona, but you never know.

The lunch scene does a good job of defining these characters vis-a-vis each other, and sets up the mystery that will drive at least the first arc of the series.

A ghostly castle is a cool thing. The choices for the anti-trinity aren't what you'd expect, which makes them interesting. Most folks think this Enigma guy is the Riddler, and he may be, but it doesn't fit IMO. Riddler ain't that technological or spooky. Plus, i like his private eye act in Detective, so i don't want that abandoned. Maybe he's Riddler from the future.

Dig that Ragman in the alternate Gotham scene. It's all Joe Kubert-y. Nice.

Is that yahoo on the last page the same as the nebula-face at the beginning? Probably, but looks a bit different.


#2 - A micro-solar system? Cool. Kinda Silver-Age-y. I wonder why it didn't disappear like the other alternate reality stuff? Hopefully there's really cool and weird stuff on those planets, and we'll see some crazy adventures there.

I think these alternate reality scenes are not multiverse-related. I think they're just brief, alternate timeline or imaginary worlds.

Those insectiod giant robots that Wonder Woman's fighting are cool. They remind me of Bagley's work on Thunderbolts.

Tom Derenick is a really good superhero artist. What's going on with John Stewart's powers here? I've never seen anything like that happen to a GL before.

The two-story structure looks like it will work, especially if they're closely linked like in #2.

Okay, i really don't have a lot to say about this, b/c i enjoyed it and it was pretty uncomplicated. So other than saying "i liked it", that's about all i got.

Comparison to Final Crisis (inevitable, right?) - This doesn't seem to be tied into/tied down by continuity concerns. No other series counted down to it, and it doesn't claim to change the universe. So the stakes and expectations are very different. It's easier to read this as just a good superhero yarn, and i'm happy with that.

Good so far.